(But why are you building a whirly fan?) Get a bunch of people together, start up a new world, and just see how well, or poorly, you work together. You get some really crazy conundrums you have to fight your way out of, with more people playing besides yourself. That's one of the great things about the game IMO, because you don't have to be bored with it that way. You can be the greatest player in the world, and still get totally wrecked when your friend sets your pig farm on fire while trying to get charcoal because they didn't know how to stop fire from spreading, and ran around in a panic until everything was reduces to cinders. ![]() The thing is, DST is a multi-player game. You can still fail to survive, but once you know how to kite, dying is mostly based on luck and/or stupid mistakes. Yeah after learning how to survive/ watching 2-3 tutorials dst turns from survival to base building simulator ![]() ![]() If the game stayed in the "don't starve" part forever it would get boring easily. I wouldn't say its OP, I think its convenient, one of many tools you have so you can dedicate to progress in other aspects of the game, like exploring the ruins, killing bosses, building, etc. During winter the bees will not work or produce honey, thats the main drawback, so unless you are Wigfrid, having 10+ bee boxes will cover you in most food needs, even allowing you to save some honey to pass the winter shortage (During spring all bees will become killer bees so you should be slightly more careful when collecting, and make sure to not have placed your apiary too close to the base or to other mobs they can fight with, but thats more of a nuisance than a drawback)Īny spare honey can also be easily used to restore sanity (3 honeys and one stick in crock pot makes taffy) and to restore a big bunch of health with some papyrus (honey poultice in survival tab), so the more you produce, the better.
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